Galactic Battlecruisers Part 10 – Update after a while


The game was going great, each playtest revealed things to work out. There were two main issues now: First the game was too lengthy, dragging at the end and then the game felt too random due to the way attack and defense rolls were resolved. I tried several things to solve those problems, most of them were patches, putting more stuff on top of the existing systems  instead of resolving the issues by reevaluating the core mechanics.

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